I was making a charger and I have given it some subdivision as usual. Now one side of the charger has a bit different texture (less glossier to be specific) so I tried that in blender, but that material looks shrunk.


I have faced this problem earlier also but that was an object with higher geometry. So I used inset and extrude tools to solve that. But here I cannot do that as it is only 1 large face.

This is what my geometry looks like, with the face selected that I want to edit.

edit mode

Any solutions?


I guess you have two solutions:

  • create 4 additional edge loops close to your first edges so that it forces your texture to stick to these edges


  • unwrap your object and use a black square as a factor in a mix shader

enter image description here


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