I'm so sorry if this is a horribly asked question but I am very new so I do not know all the terminology yet. I however do have pictures so that I can show the problem.
What I want is instead to have the left and right corners to form edges like:
But right now that only happens to only 2 of the corners. How do I get it to drag all 4 of the corners when I translate the center vertex?
EDIT: It appears the corners that this happens will change depending on my shading
Rendered:
The corners that do not follow are next to each other now.
All others: Above, opposite corners