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I'm trying to make the Payload Adapter Fairing of a Falcon Heavy rocket, which has a foil texture. I like what I have so far, but I think it could definitely use some work.

enter image description here

This is my node setup for the material, using an image of foil I found online.

enter image description here

This is the result I got; it looks a little better with good lighting, but the bump is still visible.

enter image description here Here is the reference.

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    $\begingroup$ Could we see the normal map you are using? Considering that aluminium has a pretty consistent surface color, I think this entire effect could be done with displacement. Also - reflective stuff tends to look alot better with a full lighting setup/hdri. $\endgroup$ Jul 7, 2018 at 16:51
  • $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add a reference image that might help us understand what the object is supposed to look like. $\endgroup$
    – user1853
    Jul 7, 2018 at 18:10
  • $\begingroup$ @GiantCowFilms no normal map, I used one image and set it to bump and texture $\endgroup$ Jul 8, 2018 at 13:46
  • $\begingroup$ @cegaton done there is a refrence $\endgroup$ Jul 8, 2018 at 13:47
  • $\begingroup$ Seems like you should be using normal (bump) and distortion mapping with a solid material color. $\endgroup$
    – VorTechnix
    Jul 8, 2018 at 15:06

2 Answers 2

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Try something like this: use a distortion modifier and maybe some normal mapping and ditch the image texture all together. Using this technique has the added benefit of being more realistic and because it's not BGE the performance shouldn't suffer too much.

enter image description here

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  • $\begingroup$ I used displacement modifier, thank you for the tip. However, I used a texture other than the distorted one. Many thanks :) $\endgroup$ Jul 8, 2018 at 17:46
  • $\begingroup$ but the problem of that texture, like I already use is, that it looks too flat, and also that there are areas which are completly flat. The charatacs of that foil is also, that the creases are note randomly, the follow the strucute below. $\endgroup$
    – M. Matz
    Jul 8, 2018 at 21:35
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I think it's realy important that you put the matalicness all the way up. this would mean that the matrial is treated like a metal witch makes it way more realistic. after that you can just use the map you are already using as a bump map. and than you can play with your roughness and specularity and see what you like.

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