Say I want to apply a video texture of a bunny to a plane. The video is of a bunny tilting his head back and forth in a stationary position, and the rest of the background is a solid colour or transparent.
What I would want is to apply just the bunny part to a 3d object to display it upon render.
So atm I have say a cube, I can apply a material and then texture as video. And display the video on a single or all faces of the cube. But I want the background around the bunny deleted and a cookiee cutter effect done to the object if possible so it doesn't overlap other objects, so just the bunny is being shown up. How should I go back doing this?
My end intent is to apply a particle effect to text that disappears. And have the particles be the video of the bunny applied to them. So as you can imagine I can't have black background overlapping particles so close together.
I mean the obvious solution would be to just sculpt the bunny in 3d and make it itself the particle object. But I don't know how to do that kinnda stuff....so an oddly shaped object with 2d plastered image on it is my intent atm.