I am new to Blender and I am trying to bake some models in order to export them to Unity, but I always get a black image as a result after baking.


Only the land is selected and I haven't connected the image texture node to the diffuse node, since it was like that in the tutorial videos I watched, though it didn't work either when I connected them. I have a sun lamp in the scene.

Used Smart UV unwrap:



You have to recalculate the Normals of your ground, I guess they were messed up: Enter in Edit mode, select all and ctrl N, then Bake again.

  • $\begingroup$ I did this but then when i try to bake again it says unintialised image Land from object Land and it doesn't (tried changing the image but nothing happens) $\endgroup$
    – Kresh
    Jul 7 '18 at 17:08
  • $\begingroup$ As I don't have your Land image in the file you've uploaded, I've created a new image in the UV/Image Editor, then change for this new image in the Image Texture node of the Node Editor, perhaps there's a problem with your Land image and you just have to create a new one? $\endgroup$
    – moonboots
    Jul 7 '18 at 17:20
  • $\begingroup$ Thanks a lot It was a dumb mistake on my part as I didn't specify the proper image in the nodes. Now to figure out how to bake without light $\endgroup$
    – Kresh
    Jul 7 '18 at 18:58

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