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I am working on a game inspired of Jet Set Radio style wise, and for that reason i edited my models directly with a set of color to respect my game's color palette. However, when i switched to GLSL to have a preview of what the game's models will look like, no textures were showing up, they were just blank. I tried making materials with "Face texture" on, but that didn't work. I've also tried to bake my textures using Cycles Render but again, it didn't work either.

What it's supposed to look like : enter image description here

And what i get in GLSL : enter image description here

Thanks in advance.

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  • $\begingroup$ Try posting the blend file, it might help someone figure out what is going on. Did you set up your material nodes of BGE? $\endgroup$
    – VorTechnix
    Jul 6, 2018 at 18:01
  • $\begingroup$ Well yes, i have set up material nodes and everything. I just can't bake or apply textures in GLSL, and i'm really pissed off now because i spent an entire afternoon trying to figure out how to fix this thing. also i can't really share my project file because my internet is really slow atm, i'll try uploading it tomorrow. $\endgroup$
    – Merrolin
    Jul 6, 2018 at 19:34
  • $\begingroup$ Okay go for the upload, and I'll see what i can do on Sunday. $\endgroup$
    – VorTechnix
    Jul 6, 2018 at 21:46

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