1
$\begingroup$

This question already has an answer here:

I'm trying to get a nice rounded end to a cylinder. When I add a subsurface modifier plus an edge loop, the edge looks 'choppy':

enter image description here

Is there a way I can get this smooth? I've done this previously, but this was by adding a sphere at the ends. It would be nice to not have to add extra objects if possible.

$\endgroup$

marked as duplicate by cegaton modeling Jul 5 '18 at 18:46

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

4
$\begingroup$

Yup, topo. More than one solution:

enter image description here

Left is unchanged. Middle has control loops for the outside and the cap (your pic is missing the control loops for the cap) which can be made with 1 loop cut (ctrl r) and 1 face inset (i). Rightmost has edges marked as sharp (ctrl e menu) and creased (shift e) for subsurf.

$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.