I'm trying to make a walk cycle on a character, but there's a problem. When I loop the walkcycle, the steps kind of ease in and out, making the feet slide even when the character is moving at a constant speed.

Could somebody please point out how to fix this issue? Is there a process to create a walkcycle that ensures that the feet move at a constant speed while they're on the ground?

EDIT This is different from the "duplicate" question in that I am not looking for a general answer on how to make a movement be steady, but specifically how to work with a walk cycle.

  • $\begingroup$ I think you're problem is related to the relationship between the first and last position of the cycle. Did you copy the first position's key frames to the last position? $\endgroup$ Jul 5, 2018 at 22:42
  • $\begingroup$ If you are trying to do a basic walk cycle, a good tutorial to start with is youtube.com/watch?v=gFf5eGCjUUg $\endgroup$ Jul 5, 2018 at 22:48
  • $\begingroup$ Related $\endgroup$
    – batFINGER
    Jul 5, 2018 at 23:39
  • $\begingroup$ @MartyFouts If I understand you aright, then yes. $\endgroup$
    – Legoman
    Jul 6, 2018 at 15:01


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