I edited an FBX model in Blender (mainly its vertex groups). I exported it--all looked fine--but when I reimported that FBX file to Maya in order to further edit it, it was no longer smooth. I've attached an image of part of the mesh. It looks very triangulated. I've tried many solutions:
- smoothing the mesh in Maya (not just smoothing the preview)
- turning off custom split normals in Blender
- removing doubles in Blender
- flipping the normals
Nothing seems to work, but I may have improperly applied one of these fixes. Any suggestions? Thanks for any advice!