Almost 90% of the time I light my scenes with an HDRi background.
Is there a way to control the virtual distance of the background image so I can control bokeh and blurriness of the image when using depth of field?
Or is baking the texture onto another object the way to go?
Why do i need to do this?
I have different HDRis for different things. for Example:
- A sunset sky
- A cloudy sky
- A parking lot with buildings that are close by
In the real world the buildings of the parking lot are a lot closer to the camera than the clouds of the sky and thus need to react differently to the depth of field of the camera.