How can I avoid bleed like this? It's only appearing when I paint in 3D space, on 2D there's no such a problem. I used margin option with different sizes; UV island are separated with wide margin.
Also, is there in Blender an option like in Substance Painter, called "Aligment" with aligment like UV, Tangent, Camera?

Margin bleed

  • $\begingroup$ It looks like you've been painting with a different color that crossed the seams. What is adjacent to this in the 3D view? If you want a hard border, use a hard brush and be careful, use masking, or separate islands to different objects temporarily. $\endgroup$ – Nathan Jul 2 '18 at 22:35

In the Options Tab in Texture Paint mode you can set the bleed to 0; I do that here and get something like you might be looking for. bleed at 0


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