How can I avoid bleed like this? It's only appearing when I paint in 3D space, on 2D there's no such a problem. I used margin option with different sizes; UV island are separated with wide margin.
Also, is there in Blender an option like in Substance Painter, called "Aligment" with aligment like UV, Tangent, Camera?
$\begingroup$
$\endgroup$
1
-
$\begingroup$ It looks like you've been painting with a different color that crossed the seams. What is adjacent to this in the 3D view? If you want a hard border, use a hard brush and be careful, use masking, or separate islands to different objects temporarily. $\endgroup$ – Nathan Jul 2 '18 at 22:35
Add a comment
|