I am trying to create a piece of clothing.
As you can see I created a simple shirt which has nice smooth round edges. Around neckline, arms opening and the bottom piece.
However the mesh topology in edit mode is bad. Many verts are not connected and the sheer amount of verts which create the round edges is too high. Total vert count is 8776. There are simply too many verts and edges and no way for me to connect and merge all of the verts.
Any way to create these round edges? I have tried using bevel modifier but that doesnt create anything but highlist the quads.
I would like to create a similar look from mesh on the last picture. The edges and faces on it are flat. The vert count is 886. I dont even mind 8000 verts as long as I dont have to go through 5000 merging them.