I've seen similar questions being answered, but none of the solutions helped me. Basically, there are black lines along the edges on my texture.
What I already tried:
Increase bleed on brush - I increased it to a max of 8px, but it removed only a part of these lines
Recalculate normals - didn't help
Remove doubles - there was no doubles, so it didn't help
Manual unwrapping - didn't help either
Btw I use Cycles render if it's important.
What else can I do? The only way I can get rid of these lines in to paint right on the uv map but it's really uncomfortable.