I've searched all over the internet for this and nothing has come up. Everything is about spec maps which I don't want.
I would like to know how to apply a gloss map to a material in Blender Cycles.
I have a marble texture with an image texture input to a diffuse texture, and a glossy shader with a white colour. Both are being put into a mix shader.
I have downloaded a gloss map but I don't know how to apply it.
Any help would be greatly appreciated.
Thanks in advance.