0
$\begingroup$

I have a fractured object that I am dropping at frame 1 onto a solid, passive surface. However, the object shatters as it begins to fall, and is already in pieces before it hits the ground.

enter image description here

I have followed all of the steps here but still have the same issue. Collision Margin is 0, Rigid Body World is running at 298 Steps Per Second and 45 Solver Iterations.

How can I set this up to get it to fall and shatter on impact?

Blend file attached.

$\endgroup$
  • $\begingroup$ Have you tried the 'Explode' modifier. You don't need to pre-cut the model's sections, the mod does it for you and whatsmore, keeps it as a whole until the frame you nominate as the starting frame is reached. Video here - dropbox.com/s/pshzf3bq0yd73nf/ExplodeMod.mp4?dl=0 - if asked to sign in, just click on a vacant space. $\endgroup$ – Edgel3D Jul 17 '18 at 16:06

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.