I have a fractured object that I am dropping at frame 1 onto a solid, passive surface. However, the object shatters as it begins to fall, and is already in pieces before it hits the ground.
I have followed all of the steps here but still have the same issue. Collision Margin is 0, Rigid Body World is running at 298 Steps Per Second and 45 Solver Iterations.
How can I set this up to get it to fall and shatter on impact?
Blend file attached.