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I would like to position one object B so its left surface get in contact with the right surface of object A. I have defined object A with dimension for X: 10 and set it to position (0,0,0) : enter image description here

I have defined then defined object B with dimension for X: 140 and set to position ((dimension A + dimension B)/2, 0,45), so (75,0,45) : enter image description here

However as you can see in second screenshot, the respective left and right surfaces are not in line (concerning the X position) (I increased Object B Y position to make the problem more evident).

I also had a look on using some building constraints by specifying that the B left surface should be in the same plan than the A right surface but didn't find it.

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I finally found what causes this problem. The object origin was not right for both objects. https://docs.blender.org/manual/en/dev/editors/3dview/object/origin.html

For each object : Panel: Tool Shelf ‣ Tools ‣ Edit ‣ Set Origin Menu: Object ‣ Transform Hotkey: Shift-Ctrl-Alt-C -> Origin to Geometry

However I am still curious if there is a smarter way to specifies that 2 faces should be on the same plan.

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