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I need a help. I tried to make a wire mesh rope with UV and subsurf but there was something wrong with the reflection.

As you can see, after rendering, it looks like the reflection is changed in the middle of UV map:

enter image description here enter image description here enter image description here

This is the UV map and nodes:

enter image description here enter image description here

Here is the modifier:

enter image description here

Anyone who knows why this happens? How can I have the right reflection on the surface?

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it seems to me that there seems to be 2 uvs on stage. perhaps the problem of adding a common texture coordinate for 2 image textures in the scene can be solved. but I'm not so sure.enter image description here

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  • $\begingroup$ Thanks you so much for your answer. but it doesn't work to this problem. ^^; $\endgroup$ – nexwave Jun 28 '18 at 7:04
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After spending hours more, i got what i wanted finally. only what i did was cut off the area causing problem. ^^ - cut off UV texture - cut off faces

But i still wonder why.

enter image description here

enter image description here enter image description here

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