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I am trying to model this long stone bench in blender using curves. I have a made a path and the cross-section of the bench. When I select bevel object of the path as the bench's cross-section, the resulting mesh is completely flat or cubic. Can someone please let me know where am I going wrong?

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    $\begingroup$ Did you applied Rotation for cross-section? If yes, this is a reason. $\endgroup$ – cgslav Jun 27 '18 at 16:58
  • $\begingroup$ The rotation and scale for the curve and cross-section is set to 0,0,0 & 1,1,1. $\endgroup$ – AshKB Jun 27 '18 at 17:01
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    $\begingroup$ Select cross-section, go to Edit Mode, select all, and try to rotate it on different axis and see what happens. $\endgroup$ – cgslav Jun 27 '18 at 17:04
  • $\begingroup$ Yep. That was the problem. Actually I was rotating it in object mode previously. Now it's fine. Thanks. BTW can you please explain why does it matter rotating it in edit mode instead of object mode? $\endgroup$ – AshKB Jun 27 '18 at 17:07
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    $\begingroup$ You can read about it here: docs.blender.org/manual/en/dev/editors/3dview/object/editing/… section Apply. I do not know more about it then Blender manual :) $\endgroup$ – cgslav Jun 27 '18 at 17:10
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It is a bit counterintuitive, bevel objects are used along the curve's local Y axis. Create both curves using the top view.

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then use the bevel object.

enter image description here

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  • $\begingroup$ It may be counter-intuitive, but it's consistent. If you create a custom orientation from an edge, the direction along it is considered to be Y. From a face.. the normal is considered to be Z. $\endgroup$ – Robin Betts Jun 28 '18 at 9:31

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