I'm struggling around with a small problem.
First what I want: I would like to make a bitmap texture repeatable in all directions using the cycles nodes. it is important to create an own setup, and NOT using the regular Mapping node.
The problem: As soon as the bitmap texture is set to "clip" then the wrapping is not working in my solution. See my screenshot.
I have moved the starting coordinates and you can see the texture is not repeating in all directions. It will be duplicated to the positive direction only.
I know you can use the Absolute function to repeat it mirrored, but it is mirrored then... This is something nice for procedural textures but not well for bitmaps and often unwanted.
Do you have any ideas to do this in blender via cycles nodes?
Keep creative and thank you Chris
The point is: I want repeat AND set a distance between every repeated texture. My knowledge let me do this into the positive UV direction only. How do I do this like in my description below?
Here some more description, what I imagine:
Following is the Link to the .blend file.
After opening: You see three Values at the left hand side. Tile Distance, Amount and Move X/Y. Basically all works well, but the problem is: The tiles will be repeated to the positive axis only. I would like to repeat them endless in all directions and be able to set the tile distances and move the whole tile page position too.
Download .blend File