First time posting in blender but it's important. Thank you for your support.
I have a model which have a Mix Shader with Glass and transparency shaders mixed, both with a texture as Color.
When I use the nodes for compositing, the glass of the model doesn't transparent with the background. If I set to Multiply, all the model multiplies and I can see through the glass, but cannot with Mix.
Someone can help me with these? Any advice for handle those situations? Thank you very much.