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I'm a bit of a Blender novice, so be gentle.

I'm trying to create a simple movie screen using a curved plane. I created a 2D plane, applied a simple 90' curve, and UVMapped a single png for the texture.

When I first applied the UVMap, I noticed my texture started displaying from the center of my plane outwards to the right and was both backwards & upside-down. Rotating the UVMap 180' moved the left side of my image to the left side of my object and displaying properly, but now the right HALF is rotated 180' starting from the center of my plane.

WTH? How do I fix this? How do I rotate only half of my texture? (editing the png is not an option since the texture will change.) TIA

Half rotated texture

(Download the Blender file here.)

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Press 5 on Numpad and Press Ctrl+1 (User ortho and turn to back ortho) The Image will spread.

enter image description here

In Edit Mode Press U and select Project from view

Drag and make a new window as UV Image Editor

Scale UV on X and Y axis untill it match the mesh.

enter image description here

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  • $\begingroup$ Great! That worked. Now WTH did I just do? :D $\endgroup$ – Mugsy Jun 25 '18 at 17:39
  • $\begingroup$ @atek Wow, those .gifs are a great way to answer someone's question. Nicely done. $\endgroup$ – zipzit Sep 10 at 21:07

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