Can you guys help with advice to proper way of importing vector curves to Blender? What output format and editors do you use for it?
I tried SVG format with Blender 2.79 / Inkscape 0.92.3 and after all possible tweaks I still have an imperfection in Y dimension - a rectangle with 1000 mm from Inkscape became a quad with 1m, 0.99981 m, 0m dimenstions. Viewbox is 0,0 1000, 1000 in svg source code, but has a translation offset.
Another attempt was DFX format - it works perfect for scale BUT doesn't support curve segment curvature itself - it's ok only if all nodes are "corner" type nodes (all segments are straight lines).
Thanks for advance!
p.s.: it seems that dfx could transfer only as poly-curve, not Bezier((.