I'm learning Blender and Unreal side by side.
I've made a mesh and would like to use as my main character's for the game I am building. The mesh looks alright, even comes into the game with all the materials looking the way I want them and everything.
My goal is to create a skeleton that would match the Unreal skeleton enough to be able to use the animations that come stock/are so cheep on on the Unreal market.
But it seems that whatever I try, though, I don't get the right effect(s)
Method 1:
Export a Unreal mannequin into Blender. I then move the skeletal mesh to be connected the way it should be. Removing IK bones and twist bones.
(described here: dhttps://forums.unrealengine.com/development-discussion/animation/100864-tutorial-how-to-make-ue4-mannequin-in-blender)
I then have tried two versions:
A) I just parent the skeleton to the mesh and use weighted when asked.
This results in the mesh having all the bones, and I can move it all in the skeleton section of unreal. But the physics assets is a GIANT blob of blue 50x the character's size with so many volumes I don't even know where to start on trying to fix it.
And the blobs don't scale right. I can't get them to be much smaller and they just become slightly smaller spheres if I try to arrange them
B) select the skeleton, hit the create rig button and try to use that.
When I get it into Unreal, the skeleton doesn't move the mesh at all.
Method 2:
Using blender skeleton https://youtu.be/jiXwDxCZtOc Following this tutorial.
I do have a different skeleton than the person who made this does. When I create the human mesh, mine has a face and everything (no biggy, I figure, I've tried just not creating targets in unreal and I've tried removing those bones.)
My project looks different the moment I hit the rig button. I don't get the little floating orbs connected to bones.
I get one in front of the characters face. But I do have the arrows and the box around the center of gravity etc.
When I grab these and move them around The Mesh warps. Mostly.
Like grabbing the center the pants warps around but where they meet items I have joined (belt/shit) they seem completely unconnected.
(to begin with the created generated Rig is slightly larger than the original rig for some reason? If I scale from the root to .889 it's exact)
And things like the arms the bones just move through them.
Is there any help anyone can give on what I am doing wrong/how to fix this. I would appreciate it. I have no idea
(I kept getting errors when trying to post photos i have taken. I placed them in a folder on my drive here: https://drive.google.com/drive/folders/1r0mUrY40fXo9rdhwz79BWVhpymxvyjCB)