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I have an object to which another object has been added. However, only the first object appears in the outliner.

I'm able to select it using the B key and then trying to catch all vertices of this object, but if the 2 objects were even overlapping, this wouldn't be possible.

Is there a way to select the attached (or the original object) with a shortcut instead of having to select each vertex of it?

enter image description here

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    $\begingroup$ with L you can select a whole separate mesh, is that what you want? $\endgroup$
    – moonboots
    Jun 24, 2018 at 21:28

2 Answers 2

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with L you can select a whole separate mesh

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When you add an object while in edit mode, the new mesh gets merged into the current mesh object.

As already answered, pressing L will select all vertices linked to the vertex under the cursor. ⎈ CtrlL is similar but it works from the existing selection instead of what is near the cursor.

Once you have selected the vertices you could either use X to delete them if they were added by mistake, or you can press P->Selection to split the selected verts into an object of its own. In your example you can also skip the selecting and just use P->By Loose Parts to split each non-connected mesh into its own object.

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