In my game I have an Empty that adds my object magicfbgroup to the scene.
Magicfbgroup is a fireball I made by using several spheres with the same image texture that spin in different directions. It also has 3 planes for x,y,z in the middle that spin as well. All are at about .2 alpha to make a pretty cool fireball... I like it anyways.
I originally had an object that was made by joining several planes then using property to add/kill each plane. In the object I was using always + location to make the fireball shoot forward. This was working, but I like my new fireball wayyy better.
I couldn't make all of my spheres and planes a single object because it messes it up. Seems somethings happening in the difference between Group and Object. When I play the animation now it either goes in a pretty cool orbital loop that i may use later. As the objects are rotating in the animation they are then moving +1. So instead of spinning in place and shooting forward it goes into orbit. Or I can get it to play the animation once, then shoot forward, but the animation stops. Doing LoopStop causes the orbit.
I need the fireball to move forward and end if it collides.
I tried making a stationary sphere in the middle of my fireball and parenting the group objects to it. Still happening.
I think I have screwed up something with location/rotation some where or I need to lock the direction it can move some how and I'm just missing it.
Any ideas? This a dumb way to make a cool fire ball?