When I paint my model made from Blender in Substance Painter, always uv seams is visible and interrupt textures like this:
Reason of asking here because I don't sure this caused from Blender or Substance Painter(I also asked this in SP forum).
Anyway I think this caused from my UV map, so I tried to add some padding between islands or triangulate all quads but none of them worked.
Here's the UV map of my model:
Note that all faces are smooth shaded.
This issue always happens to me and I really want to fix this in this time. As you can see in the UV map, I just added seams and unwrap all together.
If this caused from my UV map, how should I avoid this problem?