I think this is caused by wrong topology, but still - in preview-mode it looks good, can I do something to make render like 'preview render'?
After pressing random buttons, and trying to fix mesh - successfully i did it! There was problem with my mesh - gaps caused mirror modifier, and some other things.
There is how I fixed it:
It does look a topology issue. And the most likely cause is a subdivision surface modifier that has different values for render and preview. Set them to the same value and see if your new render matches your new preview.
The topology issue is either than those faces are not sufficiently planar or aren't adequately controlled with control loops. The way that you structured the central circles, you virtually have a megapole, and the fact that it's not really, not quite a pole doesn't matter. But megapoles are fine, provided their component faces are coplanar, including coplanar control loops.