How would i be able to set my 3d manipulator so that one of the axis is parallel to the face of what im moving, i want to move it parallel to the face of the plane.
- Select (a face in) the plane
- Create a Custom Orientation (CtrlAltSpace)
- (Check 'Use after creation' and possibly 'Overwrite previous' in the tool region,if you don't want to bother to name the orientation, and/or don't need it later)
- Any translation you now make with G-ShiftZ-ShiftZ will be parallel to the plane you selected.
Change the Transform Orientation at the bottom of the 3D Editor window from the default of 'Global' to 'Local'. This will use the object's local axis for manipulation.