enter image description here

I know the normal + glossy effect but I want the yellow to red color effect by light.


enter image description here

this is what I got so far. It kinda looks like the picture but the sss is not emitting the yellow light.

Any thoughts?




You can also make it with Principled Shader only if you like to keep things simple.

Node setup:

As mentioned above, add Principled Shader, set Subsurface Scattering to around 0.2-0.3, tweak Roughness and you are ready to go.


Scene setup:

For this setup (and reference image) you will need some strong directional light in front of your object. I've used Area Light, scaled on X axis.


  • $\begingroup$ Oh nice! very simple but perfect. thanks for taking your time to answer my question $\endgroup$ – Ferwous Jun 22 '18 at 7:33

For the basic setup, add Translucent, Glass and Subsurface Scatter shaders. In the volume section use volume absorption.

enter image description here

You can then add textures to some of the elements to make the texture less homogeneous.

enter image description here

enter image description here

  • $\begingroup$ Hi, thank you so much for your answer! I've never used the volume node that way before but it looks awesome! $\endgroup$ – Ferwous Jun 21 '18 at 18:38
  • 1
    $\begingroup$ Volume absorption is a good tool to add color when dealing with liquids, glass and translucent objects. $\endgroup$ – user1853 Jun 21 '18 at 18:42
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    $\begingroup$ I think you broke the energy conservation with the add shaders, it glows like a lamp. $\endgroup$ – Jaroslav Jerryno Novotny Jun 21 '18 at 21:13

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