I know the normal + glossy effect but I want the yellow to red color effect by light.
this is what I got so far. It kinda looks like the picture but the sss is not emitting the yellow light.
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You can also make it with Principled Shader only if you like to keep things simple.
As mentioned above, add Principled Shader, set Subsurface Scattering to around 0.2-0.3, tweak Roughness and you are ready to go.
For this setup (and reference image) you will need some strong directional light in front of your object. I've used Area Light, scaled on X axis.