The figure below is the pointcloud imported as .ply file into blender.
However, I would like to perform triangulation on it to produce the surface as seen in picture below(Accomplished using ballpivoting surface reconstruction and poisson disk sampling in MeshLab).
Is there a way to perform triangulation on blender. (PS: The purpose is to be able to select each faces/vertices individually to automate further.)
Edit: Question: Is it possible to select the vertex/faces programmatically post triangulation? if so, please explain how?