Is there a workaround to assign a camera to a renderlayer?
I have multiple renderlayers (each with a different part of the scene). I would like to combine them into a single rendered multilayer exr. But I want to render each layer with a specific camera assign to the respective part of the scene.
I all else fails I will write a script to loop through the layers, activate a camera, render the image, save it and at the end combine the layers via the compositor. Or does a builtin method exist already?
I'm using Blender Internal with freestlyle and transparency.