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I animated parameters of the shader nodes in Cycles, now I need to loop this animation, but I can't find those keyframes in the graph editor.

enter image description here

Is it possible to see those keyframes in the graph editor?
Is there any other way to loop such animation?

Thank you!

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    $\begingroup$ You need to select the node..and then you'll see it. Or uncheck the "Only include channels of selected Objects/Data" in the header of the Graph editor next to the ghost and safeguard ring. $\endgroup$ Jun 19, 2018 at 12:16

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To see the keyframes in the Graph editor select the object that has the keyframes.

To make a loop:

Press N to access the modifiers tab int he Graph editor. Then create a cycle.

That will create a loop for the keyframes automatically.

enter image description here

If you want to interrupt the cycle or make it start at a particular frame, play with the values for the Before and Ater.

A different way to do the same is using the Channel Extrapolation mode and set it to cycle.

enter image description here

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