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pacman3d

This is my render. But how do I remove blur off the toon shader with the blender render? ¯_(ツ)_/¯

and I want it to look like this enter image description here

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    $\begingroup$ this looks pretty sharp to me. what exactly is the problem with your image? $\endgroup$
    – bstnhnsl
    Jun 19, 2018 at 7:25
  • $\begingroup$ but i want it to look like the bottom image $\endgroup$ Jun 19, 2018 at 23:00
  • $\begingroup$ I do not see any blur, just a difference in lighting. $\endgroup$
    – David
    Jul 30, 2018 at 23:53
  • $\begingroup$ The problem is solved. $\endgroup$ Aug 1, 2018 at 2:57

2 Answers 2

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What you are seeing isn't a blur, it is reflections and highlights.

You can either turn the size and smooth down to zero for the diffuse and specular settings -

diffuse secular settings

or enable shadeless to eliminate all highlighting.

shadeless option

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  • $\begingroup$ thx but i want the shading to be more 2D $\endgroup$ Jun 24, 2018 at 2:55
  • $\begingroup$ @artmediafan2002XavierFreeman You can use small size values to reduce the amount of specular highlights. The shadeless option is as close to 2D as you will get and will be very similar to your second image. $\endgroup$
    – sambler
    Jun 24, 2018 at 3:57
  • $\begingroup$ what about freestyle $\endgroup$ Jun 25, 2018 at 0:02
  • $\begingroup$ @artmediafan2002XavierFreeman freestyle can add outlines, it doesn't change the shading of the object surface. $\endgroup$
    – sambler
    Jun 25, 2018 at 4:24
  • $\begingroup$ what about ramp $\endgroup$ Jun 25, 2018 at 11:13
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Now I figured out how to make my render look 2D.

enter image description here

enter image description here

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  • $\begingroup$ Note that the models are Pac-Man, Blinky, Inky, Pinky, and Clyde. $\endgroup$ Jun 26, 2018 at 0:19

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