Let us assume I have a brick wall (rigid body) that I want to get smashed with an object (in a rigid body simulation). I want this object to be invisible in the render. Is that possible? How do I do that?
1 Answer
As of now, I see no reason why you couldn't add a Transparent BSDF shader to the smashy object.
View:
Render:
Animation with transparent smashy thing:
My .blend file:
Also, as lemon points out, in the Properties panel > Object tab > Cycles Settings dropdown, you could uncheck the Camera checkbox. If you follow this course, though, you will have a disembodied shadow.
As Nathan Craddock adds, you can also turn off Render Visibility in the Outliner.
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2$\begingroup$ You can also simply disable the camera ray visibility in the Cycles settings of the object $\endgroup$– lemonJul 30, 2016 at 12:51
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4$\begingroup$ You can also turn off renderability in the outliner. $\endgroup$– doomslugJul 30, 2016 at 14:35
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$\begingroup$ @NathanCraddock Thanks! Added that in, too. $\endgroup$ Jul 30, 2016 at 14:38
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$\begingroup$ @NathanCraddock If I turn off render visibility I will have my object not rendered, do I ? $\endgroup$– user13877Jul 30, 2016 at 15:06