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So I'm programming a little customized add-on and want to implement a button to change the layer of bones in armature and pose mode.

But there are two different layer types, to armature and bone layer. I didn't find something, so could someone explain me the difference?

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So...You could be referring to a few things, but I'm just going to run through all of them real quick.

Armature Scene Layer: The layer in which the armature is in the scene. This matters for rendering and viewport filtering.

Armature Layers: The Bone Layers in an Armature. Activating a Layer makes it visible in the editor.

Armature Protected Layers: Runs parallel to the Armature layers, activating this layer makes the corresponding Armature Layer write-protected. Users will be unable to edit bones that are in this layer.

Bone layers: Armature Layers from the perspective of bones. Determines which armature layer(s) a bone resides in.

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  • $\begingroup$ Thanks, I think that was already deep enogh! So, when I want to organize my bones in one single armature display only the bones I work with in the moment, I should choose the Bone Layer command. Correct? $\endgroup$ – M. Matz Jun 17 '18 at 12:01
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    $\begingroup$ Yes, you would assign your bones to a bone layer, then choose that layer to be active in the Armature layer. $\endgroup$ – Kirbinator Jun 17 '18 at 14:21
  • $\begingroup$ So just in the moment I saw that I made an error in my ceode. Because I (befor that question) build a menu with the armature layer command. Now I used it and, just like youre description says, instead of move the bones to layer 3, I only saw the empty layer 3... Thanks! $\endgroup$ – M. Matz Jun 18 '18 at 12:12

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