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If I am in an mesh edit mode, I can select several faces, then press S to scale and set the target to be a 3D cursor. When I move the mouse, the selected faces will start to scale and move towards the 3D cursor.

Is this possible to do this with translation instead of scaling? I want the selected faces to move towards the 3D cursor in a straight line just like in scaling, BUT without any scaling going on. (Another way to imagine it would be pressing G to move it, but it would move in a straight line towards the 3D cursor.)

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You can snap it to the cursor using Shift + S and select "Selection to cursor (offset)".

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  • $\begingroup$ That just merges everything on the cursor. I don't want to scale or reshape the selection I want to only move it. Same as pressing G and moving things with a mouse, except here they will move towards the 3D cursor. $\endgroup$ – Askerman Jun 15 '18 at 13:50
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    $\begingroup$ @Askerman if you snap selection with Selection To Cursor (Offset) option then nothing will be merged, selection will be moved as is to the cursor location, see blender.stackexchange.com/questions/2113/… $\endgroup$ – Mr Zak Jun 15 '18 at 16:42

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