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just a quick question. When I do a viewport render, I like the reflection I have on glass (picture 1). However when I do a final render, I get a really weird looking reflection (picture 2). I'm not using any lamps or area lights, just planes set with emissions. Anyone know why and can offer any advise?

enter image description here

enter image description here

enter image description here

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    $\begingroup$ Check if there's an emission plane hidden in viewport but renderable. Note also that view angle between 2 renders doesn't match a bit $\endgroup$
    – Mr Zak
    Jun 14, 2018 at 19:28
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    $\begingroup$ Ahh i figured it out, my geometry had a dip in it which was causing that weird shape in the reflection $\endgroup$
    – obloquy
    Jun 14, 2018 at 19:52
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    $\begingroup$ Also check that the number of subdivisions is the same for preview and render. $\endgroup$
    – user1853
    Jun 14, 2018 at 19:58

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