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I have no idea how to phrase the question, sorry for that.

I'm completely new to blender, I've followed this tutorial to a T to create a bone that controls the movement of a texture (in this case the eyes, as I have a cartoony anime style head and spheres don't work with their shape) and it works exactly as it does in the tutorial, but I'm having a problem with the eyes not moving "straight" together horizontally - they move almost along a curve. Vertically they seem to move fine.

https://gyazo.com/09e13f44ce43dae0dba09159b48c2263

https://gyazo.com/23195c472ee7efd600e513d24b3c1987

This appears in the tutorial as well however it isn't addressed. Is there a way I can make the eyes follow the bone exact rather than how it follows above? (and yes the eyes move in the opposite direction of the bone.. I tried to fix this as the person in the video did but for some reason it doesn't work.)

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  • $\begingroup$ have you tried rotating the eyes geometry or their uv maps ? $\endgroup$ – Gerald Degeneve Jun 15 '18 at 1:58
  • $\begingroup$ Could you upload your blend file file here blend-exchange.giantcowfilms.com so I can try to help you? $\endgroup$ – Tak Jun 19 '18 at 13:20
  • $\begingroup$ @GeraldDegeneve yes i have, it just ends up moving the eyes all over the place instead of where they should be. $\endgroup$ – neapolitandamsel Jun 22 '18 at 3:36
  • $\begingroup$ @Tak here's the file, beware it's a real mess since it was more for learning to use the program than anything else lol <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=4957" /> $\endgroup$ – neapolitandamsel Jun 22 '18 at 3:37

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