I'm doing a ragdoll system with lots of rigidbody constraints. I use empties as constraints, which will be snapped to the location of a bone.
The problem is that my armature has too many bones and I have a lot of empties to snap to. So is there a quick way to snap a empty to a bone's location?
The possible way I find is to transform snap an empty to a bone's vertex, but somehow the bone's vertex won't be recognized by the snap tool?