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I am trying to make a stopwatch in Blender 2.79 with Animation Nodes and Cycles renderer.

I have an imported movie strip which is 30 fps, and in the animation nodes I am reading the frame number, then dividing by 30. As I play the strip I can see the number correctly track seconds via a viewer animation node.

I also have a text object. I have this as an overlay in one corner of my video strip when viewed in the video editor. Currently it just reads "0:00:00.00". What I am wondering (since I am new to python on Blender...and fairly new to Blender itself) is what the preferred method would be to bind my text object to be updated from the animation node? I have the decimal time in seconds within nodes, but I just do not know how to copy the information from the nodes to the text object.

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Use the text object output node in BAN Blender Animation Nodes. This is not a tutorial on BAN.

enter image description here

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  • $\begingroup$ I am still digesting this and other answers, but I have not heard of BAN. Is there a tutorial or description URL which might explain this? FYI, I am trying to understand what direction to go to learn this and still get past this automated text editing hole in the road. $\endgroup$ – D. Stimits Jun 14 '18 at 23:10
  • $\begingroup$ @D.Stimits By BAN he means Blender Animation Nodes. We mostly say AN directly though. Have a look at the documentation, this and this might help you. $\endgroup$ – Omar Emara Jun 15 '18 at 13:20
  • $\begingroup$ Thank you @AtomicBezierSlinger! This got the job done and I was able to learn what I needed to learn. I now have a stopwatch meeting my requirements :) I am curious about one other thing, how to save the nodes of my animation nodes as if it were a library for import, but I'll add that to a new question rather than here. $\endgroup$ – D. Stimits Jun 16 '18 at 20:58
  • $\begingroup$ @D.Stimits. The adventure continues. $\endgroup$ – atomicbezierslinger Jun 19 '18 at 16:35

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