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enter image description hereI have created my textures in Substance Painter and applied them via nodes in cycles node editor.

However when I try to do a combined bake I get black spots on places where the normal map information are.

The normal map is created from high poly to low poly.

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The problem was my high poly mesh being in the same scene. Even though it was hidden it botched the baking. After moving the high poly to a different scene the problem disappeared.

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    $\begingroup$ Even if you've solved your problem, I would leave the question so others can find it when they run into the same problem. $\endgroup$ – Tavi Kohn Jun 13 '18 at 22:32

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