enter image description hereI have created my textures in Substance Painter and applied them via nodes in cycles node editor.

However when I try to do a combined bake I get black spots on places where the normal map information are.

The normal map is created from high poly to low poly.


The problem was my high poly mesh being in the same scene. Even though it was hidden it botched the baking. After moving the high poly to a different scene the problem disappeared.

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    $\begingroup$ Even if you've solved your problem, I would leave the question so others can find it when they run into the same problem. $\endgroup$ – Tavi Kohn Jun 13 '18 at 22:32

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