I am doing a video project in blender, consisting of one title animation (sceneTitle), a main animation (sceneMain) and a end animation (sceneEnd). I put those animations in different scenes.
Now I want to use the Video Sequence Editor to render the whole project. Therefore, i am basically adding the 3 scenes in the VSE, with some transitions etc.
The content of the VSE seems to be "part" of a scene, so when I arrange the 3 scenes in the VSE and then change the current scene, the VSE is empty again.
Should I use a separate scene (sceneVSE) with no 3D objects to arrange the other scenes in the VSE?
And: Which render settings apply in this case? Say I would use different resolutions for every scene...? Example:
sceneTitle has a resolution of 400x400
sceneMain has a resolution of 800x800
sceneEnd has a resultion of 400x400
sceneVSE has a resolution of 800x800
Rendering (while sceneVSE is the active scene) should then give me a 800x800 result, with small title and end scenes (only covering half of the screen).
The FPS setting must be the same accross all scenes, right?
render(sceneTitle)---|
render(sceneMain)----|->VSE->render(sceneVSE)
render(sceneEnd)-----|
Is this "timing" diagramm correct?