This texture shows up fine on objects in material view. It is using a Geometry node set to position as the vector input for the texture nodes being used, so my understanding is the objects don't need to be unwrapped. I tried multiplying it in case under rendered lighting it was just too subtle. But it's still either not there or invisible. What's wrong?
Edit: After rebuilding some things and tweaking nodes, the problem is still there. So this time I'm posting the file. I'm also replacing the image with the latest version of the material. Only the displacement nodes are shown below, as I don't think the surface nodes could be the issue.