I am attempting to fill a cup with small capsules to create the effect of sprinkles sitting in a bowl. To do this, I have been using rigid body simulations to pour the sprinkles into the cup and then joining all the objects to create a single mesh.
Although the result (below) looks similar to reference photos, the sprinkles around the edges seem to avoid touching the cup. Is there any way I can fix this so that the sprinkles fill the entire container as they do in the real world?
Below is a sample render and screenshots which contain the rigid body simulation settings for the sprinkles and the cup (I don't think the funnel should matter).
Sprinkle (same settings for all of them):
Thanks for the help!