Ok I have tried everything here. I have a model that Ive exported to Unity as FBX, using the NLA editor all following a tutorial. Everything is great EXCEPT one bone (or combination - its the left leg) are flipped upside down.
So the animations all play, but that bone is just flipped -
Here is Blender, where Ive tested with removing ALL keyframes from that leg, still no luck:
What is wrong here?