I have a lot of vertices forming lines. From these vertices I want to create several edge loops. I am now selecting them separately by clicking on them whilst holding shift and then pressing J to create the edge loop.

Because its faster I would like to be able to select the vertices by pressing C and then holding the mouse button and pan over them. But for some reason it does not create an edgeloop when I press J with this method.

Does somebody have a solution for this? enter image description here

  • 1
    $\begingroup$ An "Edge Loop" is created by pressing CTRL + "R". I'm not sure that is what you are looking for though. Maybe "edit" your question with more information. Adding a screen grab would help too. $\endgroup$
    – Dontwalk
    Jun 12, 2018 at 20:38
  • $\begingroup$ @Dontwalk if you type edit between brackets [ ] , the page automatically generates a link to edit the question. Here is also an image that shows the users what to look for: i.sstatic.net/lXFuK.png $\endgroup$
    – user1853
    Jun 12, 2018 at 21:14

1 Answer 1


I'm not 100% positive I understood your question correctly, but here goes:

When you select vertices in a specific order by clicking each vertex individually, then Blender uses that order to join the vertices with edges.

When you use brush selection by pressing C then Blender does not get an order. So now, when you try to join the vertices by pressing J, an error popup is displayed that says: "Invalid selection order"

To work around that you can simply press F instead of J to make a face of the selected verices and then you delete the face afterwards, so you end up with just the edges.

Here's a gif showing the whole thing: Different approah using F instead of J

  • $\begingroup$ This is a great tip. It's very frustrating that verts selected with 'C' don't remember the order they were selected in. $\endgroup$
    – Robin Betts
    Jun 12, 2018 at 22:14
  • $\begingroup$ This is indeed a good work around, thank you. The only problem is that my verticis are forming a line. So when I create a face a very weird shape shows up with not one coresponding line. Do you have a solution for this? $\endgroup$
    – janne
    Jun 13, 2018 at 13:53
  • $\begingroup$ @janne looking at the screenshot you provided in your edit, I'd actually say do a retopo or look into using meshlab (meshlab.net) for this kind of thing $\endgroup$
    – TeeTrinker
    Jun 14, 2018 at 21:45

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