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I am trying n' to UV remapping a model after remapping that I realize the position of the UV isn't same anymore... so I wonder if I need to redraw the texture... I suck at drawing... so is it possible to get the older model texture to fit the new one with new UV Map?

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  • $\begingroup$ If the mesh has that old UV map used when creating original texture then yes, see blender.stackexchange.com/questions/15510/… $\endgroup$ – Mr Zak Jun 12 '18 at 10:11
  • $\begingroup$ Owh my..., i create the new uvmap to another mesh..., thanks for the answer :D $\endgroup$ – NDV Jun 12 '18 at 11:16

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