I recently purchased some basic terrain assets, and when I import them to Unity, they look nicely textured.
My plan is to create several variations on this terrain (creating paths etc.) and I figured it would be a matter of importing them into Blender, then painting it, or exporting the UVs and creating a texture in Photoshop or something.
However, when I import the .dae file into Blender, all I get is a grey, untextured version of the mesh. I can see there's a UV map listed in the file, but I have no idea how I'd go about accessing it or editing it.
Anyone have any suggestions?