I am trying to add physics to the Lego Figure I have modeled. The body of the figure, has holes on each side for the arm, just like real Lego Figures do.
I know I can attach the arm to the body, by using the "Child Of" Constraint. If I do so, I can only rotate the arm in one direction, or else it would pass through the mesh/body.
How can I add physics, so that I can rotate the arm also to the side, or even let it pop out, without one object passing through the other one.
Does anyone know how to do so? Maybe what physics I should add to make it work that way?
And different question, how can I let my figure pick something up, can that also be controlled by physics?