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So im texturing an animal thing I made, and when painting it, it looks fine:enter image description here

However, when you look at if from any other angle, it is extremely distorted, because of the way the mesh curves from the perspective i'm painting from:enter image description here

So my question really is, is there anyway to paint a texture from the perspective of the UV map (without painting directly on the UV map)? or should I just spend more time being careful while texturing this to make sure this is no stretching? (Sorry if this is terribly explained or if I am wrong about anything, i'm new at this kind of stuff)

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  • $\begingroup$ Have you tried using procedural texture brushes to arrive at something similar? I ask because with procedurals, then you can use the 3d mapping instead of mapping the brush to View, and then it will evenly wrap along the surface of the mesh. I will look if there are any other ways to get around this, as I usually use Stencil mode and try to softly paint in with the x axis mirror on, and get the edges to align manually. $\endgroup$ – Craig D Jones Jun 12 '18 at 16:27

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